Mono.Cecil - 0.6
项目地址:
Mono.Cecil
项目描述: In simple English, with Cecil, you can load existing managed assemblies, browse all the contained types, modify them on the fly and save back to the disk the modified assembly.
类似项目:Microsoft CCI
Common Compiler Infrastructure: Metadata API
Common Compiler Infrastructure: Code Model and AST API
Common Compiler Infrastructure: Sample applications
Common Compiler Infrastructure - Contrib
对比评价:来自 StackOverflow
Mono.Cecil has better, more understandable and easy in use object model. However, I had an ugly bug when used it in my program (reference to the wrong method was saved in the assembly; I think there was some bug with metadata tokens handling)
Microsoft.CCI has an ugly, utterly over-designed object model in the same time lacking many simple features; however, it's more mature than Mono.Cecil. Finally, I abandoned Mono.Cecil and used Microsoft.CCI for my program.
基本示例
Cecil是对已编译生成IL的程序集进行操作,所以先写一个简单的Console exe程序,这里项目名称使用Cecil.Program:
这个程序集的运行结果如下:
方法SayHello的IL代码如下:
接下来使用另外一个Console exe程序来修改Cecil.Program.exe,项目名称使用Cecil:
编译生成Cecil.exe,然后把Cecil.Program.exe拷贝到这个目录下,运行Cecil.exe,便会在当前目录生成Cecil.Program.modified.exe,运行Cecil.Program.modified.exe结果如下:
修改后的方法SayHello的IL代码如下:
从上面的基本使用方法可以看出,Cecil的确是易于使用,对象模型结构非常实用,这里是官方网站的一个主要对象结构图:
IL指令的复杂性
在assembly、type、method级别上对程序集做修改是非常简单的,但是如果要修改方法体的IL代码,则可能会遇到一些较麻烦的事情,需要细致的处理
例如上面的SayHello方法如果是这样:
测试代码这样来调用:
其运行结果只会输出一条Hello Cecil !消息,仍然使用Cecil.exe来修改这个程序集,其运行结果如下图:
调用tt2.SayHello(false);时,应该也会有一个>>Intercepted SayHello消息,但是没有输出,对比一下IL代码就清楚了:
修改后的IL代码如下:
IL_000b那一句,为false时就直接跳转到IL_0021这个返回指令上了,不会输出Intercepted的消息
使用Mono.Cecil也可以修改这个跳转地址,例如:
项目描述: In simple English, with Cecil, you can load existing managed assemblies, browse all the contained types, modify them on the fly and save back to the disk the modified assembly.
类似项目:Microsoft CCI
Common Compiler Infrastructure: Metadata API
Common Compiler Infrastructure: Code Model and AST API
Common Compiler Infrastructure: Sample applications
Common Compiler Infrastructure - Contrib
对比评价:来自 StackOverflow
Mono.Cecil has better, more understandable and easy in use object model. However, I had an ugly bug when used it in my program (reference to the wrong method was saved in the assembly; I think there was some bug with metadata tokens handling)
Microsoft.CCI has an ugly, utterly over-designed object model in the same time lacking many simple features; however, it's more mature than Mono.Cecil. Finally, I abandoned Mono.Cecil and used Microsoft.CCI for my program.
基本示例
Cecil是对已编译生成IL的程序集进行操作,所以先写一个简单的Console exe程序,这里项目名称使用Cecil.Program:
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using
System;
using
System.Reflection;
namespace
Cecil.Program
{
class
Program
{
static
void
Main(
string
[] args)
{
TestType tt =
new
TestType();
tt.SayHello();
tt.AboutMe();
Console.ReadKey();
}
}
public
class
TestType
{
[Obsolete]
public
void
SayHello()
{
Console.WriteLine(
"\tHello Cecil !"
);
}
public
void
AboutMe()
{
Type type =
typeof
(TestType);
MethodInfo method = type.GetMethod(
"SayHello"
);
if
(method.IsVirtual)
Console.WriteLine(
"\tI'm a virtual method"
);
else
Console.WriteLine(
"\tI'm a non-virtual method"
);
object
[] attributes = method.GetCustomAttributes(
false
);
if
(attributes !=
null
&& attributes.Length > 0)
{
Console.WriteLine(
"\tI have the following attributes:"
);
foreach
(
object
attr
in
attributes)
Console.WriteLine(
"\t\t"
+ attr.GetType().Name);
}
}
}
}
|

方法SayHello的IL代码如下:

接下来使用另外一个Console exe程序来修改Cecil.Program.exe,项目名称使用Cecil:
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using
Mono.Cecil;
using
Mono.Cecil.Cil;
AssemblyDefinition assembly = AssemblyFactory.GetAssembly(
"Cecil.Program.exe"
);
TypeDefinition type = assembly.MainModule.Types[
"Cecil.Program.TestType"
];
MethodDefinition sayHello =
null
;
foreach
(MethodDefinition md
in
type.Methods)
if
(md.Name ==
"SayHello"
) sayHello = md;
//Console.WriteLine(string value)方法
MethodInfo writeLine =
typeof
(Console).GetMethod(
"WriteLine"
,
new
Type[] {
typeof
(
string
) });
//Console.WriteLine方法导入MainModule,并返回在AssemblyDefinition中的引用方式
MethodReference writeLineRef = assembly.MainModule.Import(writeLine);
//在SayHello方法开始位置插入一条trace语句
// Console.WriteLine(">>Intercepting ");
//如果插入的语句需要使用函数入参,则必须插入在OpCodes.Ldarg等指令之后
CilWorker worker = sayHello.Body.CilWorker;
Instruction ldstr = worker.Create(OpCodes.Ldstr,
">>Intercepting "
+ sayHello.Name);
Instruction call = worker.Create(OpCodes.Call, writeLineRef);
Instruction first = sayHello.Body.Instructions[0];
worker.InsertBefore(first, call);
worker.InsertBefore(call, ldstr);
//在SayHello方法结束位置插入一条trace语句
// Console.WriteLine(">>Intercepted ");
//语句必须插入在OpCodes.Ret指令的前面
int
offset = sayHello.Body.Instructions.Count - 1;
Instruction last = sayHello.Body.Instructions[offset--];
while
(last.OpCode == OpCodes.Nop || last.OpCode == OpCodes.Ret)
last = sayHello.Body.Instructions[offset--];
ldstr = worker.Create(OpCodes.Ldstr,
">>Intercepted "
+ sayHello.Name);
worker.InsertAfter(last, ldstr);
worker.InsertAfter(ldstr, call);
//把SayHello方法改为虚方法
sayHello.IsVirtual =
true
;
//给SayHello方法添加一个SerializableAttribute
CustomAttribute attribute =
new
CustomAttribute(
assembly.MainModule.Import(
typeof
(SerializableAttribute).GetConstructor(Type.EmptyTypes)
));
sayHello.CustomAttributes.Add(attribute);
AssemblyFactory.SaveAssembly(assembly,
"Cecil.Program.modified.exe"
);
Console.WriteLine(
"Assembly modified successfully!"
);
Console.ReadKey();
|

修改后的方法SayHello的IL代码如下:

从上面的基本使用方法可以看出,Cecil的确是易于使用,对象模型结构非常实用,这里是官方网站的一个主要对象结构图:

IL指令的复杂性
在assembly、type、method级别上对程序集做修改是非常简单的,但是如果要修改方法体的IL代码,则可能会遇到一些较麻烦的事情,需要细致的处理
例如上面的SayHello方法如果是这样:
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public
void
SayHello(
bool
print)
{
if
(print)
Console.WriteLine(
"\tHello Cecil !"
);
}
|
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TestType2 tt2 =
new
TestType2();
tt2.SayHello(
true
);
tt2.SayHello(
false
);
Console.ReadKey();
|

调用tt2.SayHello(false);时,应该也会有一个>>Intercepted SayHello消息,但是没有输出,对比一下IL代码就清楚了:

修改后的IL代码如下:

IL_000b那一句,为false时就直接跳转到IL_0021这个返回指令上了,不会输出Intercepted的消息
使用Mono.Cecil也可以修改这个跳转地址,例如:
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//得到指令brfalse.s
Instruction jmp = sayHello.Body.Instructions[1];
....
//把跳转的目标地址改成IL_0017 ldstr指令位置
jmp.Operand = ldstr;
|