基类和派生类析构函数执行顺序


转载一片博客:

http://www.cnblogs.com/dongling/p/5864295.html

 

下面是自己实验结果:

没有声明虚函数时:

#include <iostream>
using namespace std;

class Base
{
public:
    Base()
    {
        cout<<"Base contruction"<<endl;
    }
     ~Base()
    {
        cout<<"Base deconstruction"<<endl;
    }

};

class Derived: public Base
{
public:
    Derived(int i)
    {
        num = i;
        cout<<"Derived contruction "<<num<<endl;
    }
     ~Derived()
    {
        cout<<"Derived deconstruction"<<num<<endl;
    }

};

int main()
{
    Derived derived(1);

    Base* basePtr;
    Derived* derevedPtr;
    
    basePtr = new Derived(2);
    
    delete basePtr;
    
    


}

输出:

Base contruction
Derived contruction 1
Base contruction
Derived contruction 2
Base deconstruction
Derived deconstruction1
Base deconstruction
跟上面博文实验结果一致

总结:
由上面的实验结果可以看出,当 new CDerive() 时,会先运行基类的构造函数,然后再运行派生类的构造函数;
而当 delete pointer 时,编译器只考虑 pointer 指针本身的类型而不关心 pointer 实际指向的类型,即:若 pointer 为基类指针,则只调用基类的析构函数(不管 pointer 实际指向的是基类还是派生类);若 pointer 是派生类指针,则先调用派生类的析构函数,再调用基类的析构函数,调用顺序与调用构造函数的顺序相反。

在声明虚函数之后:

#include <iostream>
using namespace std;

class Base
{
public:
    Base()
    {
        cout<<"Base contruction"<<endl;
    }
    virtual ~Base()
    {
        cout<<"Base deconstruction"<<endl;
    }

};

class Derived: public Base
{
public:
    Derived(int i)
    {
        num = i;
        cout<<"Derived contruction "<<num<<endl;
    }
    virtual ~Derived()
    {
        cout<<"Derived deconstruction"<<num<<endl;
    }

};

int main()
{
    Derived derived(1);

    Base* basePtr;
    Derived* derevedPtr;
    
    basePtr = new Derived(2);
    
    delete basePtr;
    
    


}

输出:

Base contruction
Derived contruction 1
Base contruction
Derived contruction 2
Derived deconstruction2
Base deconstruction
Derived deconstruction1
Base deconstruction


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