1、新建文件夹,命prefabs,将刚刚做成的Chessman拖入该文件下,做成预制体
2、删除panel下的Chessman
3、在panel下,新建一个空对象,命名为Chessboard,大小设置为宽400,高400
4、为Chessboard添加GridLayoutGroup,CellSize中x和y都设置成100
5、开始撸棋盘生成的代码,新建、命名Chessboard
using UnityEngine; using System.Collections; public class Chessboard : MonoBehaviour { public GameObject prefab_chessman; //预制体 private GameObject [] obj_chessman; //将要生成的游戏对象数组 public int num_chessman = 16; //将要生成16个对象 private ChessMan[] script_Chessman; //Cheesman的控制代码数组 // Use this for initialization void Start () { obj_chessman = new GameObject[16]; //实例化对象 script_Chessman = new ChessMan[16]; //实例化对象 fn_startPos(); } public void fn_startPos(){ for (int i = 0; i < num_chessman; i++) { //实例化 obj_chessman [i] = Instantiate (prefab_chessman) as GameObject ; //将物体设为chessboard游戏对象的子物体 obj_chessman [i].transform.parent = gameObject.transform; //获取对象身上的ChessMan组件,并将其赋值给script_Chessman script_Chessman [i] = obj_chessman [i].GetComponent<ChessMan> (); } } }
6、将代码加到Chessboard上
7、将预制体拖到脚本下(做的时候忘了做,写的时候忘了写,这记性也没谁了)
8、运行,成功生成。