WPF--Socket异步通讯


 public class SocketHelper
    {
        private IPAddress ip = null;
        private int port = 0;
        private Socket socket = null;
        private static ManualResetEvent connectDone = new ManualResetEvent(false);
        private static ManualResetEvent sendDone = new ManualResetEvent(false);
        private static ManualResetEvent receiveDone = new ManualResetEvent(false);
        public SocketHelper(IPAddress ip, int port)
        {
            this.ip = ip;
            this.port = port;
        }

        public void StartRun(string _filePath, string _fileName, string _sourceId, string _userId, string _bookId, long _timeStamp, string _type)
        {
            try
            {
                IPEndPoint remoteEP = new IPEndPoint(ip, port);
                Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
                connectDone.WaitOne();
                if (client.Connected)
                {
                    //client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 10000000);//5秒超时
                    long _contenLength = ContentLength(_filePath + ".zip");
                    string head = "Content-Length=" + _contenLength + ";filename=" + _fileName + ";sourceid=" + _sourceId + ";userid=" + _userId + ";bookid=" + _bookId + ";timestamp=" + _timeStamp + ";type=" + _type + ";\r\n";
                    Send(client, head);
                    sendDone.WaitOne();
                    Receive(client);
                    receiveDone.WaitOne();
                    SendFile(0, client, _filePath + ".zip");
                    receiveDone.Reset();
                    Receive(client);
                    receiveDone.WaitOne();
                    client.Shutdown(SocketShutdown.Both);
                    client.Close();
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }

        private void ConnectCallback(IAsyncResult ar)
        {
            try
            {
                Socket client = (Socket)ar.AsyncState; 
                client.EndConnect(ar);
                connectDone.Set();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }

        private void Receive(Socket client)
        {
            try
            { 
                StateObject state = new StateObject();
                state.workSocket = client;
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }

        private void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                StateObject state = (StateObject)ar.AsyncState;
                Socket client = state.workSocket; 
                int bytesRead = client.EndReceive(ar);
                if (bytesRead > 0)
                {
                    string aa = Encoding.UTF8.GetString(state.buffer, 0, bytesRead);
                    receiveDone.Set();
                }
                else
                {
                    // All the data has arrived; put it in response.     
                    if (state.sb.Length > 1)
                    {
                        //response = state.sb.ToString();
                    }
                    // Signal that all bytes have been received.     
                    receiveDone.Set();
                }
            }
            catch (Exception ex)
            {
                throw new Exception(string.Format("{0} 服务器连接中断", ex.Message));
            }
        }

        /// <summary>
        /// 文件流发送
        /// </summary>
        /// <param name="_offset"></param>
        /// <param name="_client"></param>
        /// <param name="_path"></param>
        private void SendFile(long _offset, Socket _client, string _path)
        {
            using (FileStream stream = new FileStream(_path, FileMode.Open))
            {
                //文件指针指向0位置
                stream.Seek(_offset, SeekOrigin.Begin);
                NetworkStream netStream = new NetworkStream(_client);
                int length;
                byte[] buf = new byte[1024];
                while ((length = stream.Read(buf, 0, buf.Length)) > 0)
                {
                    netStream.Write(buf, 0, length);
                    netStream.Flush();
                }
            }
        }

        /// <summary>
        /// 获得资源包的大小
        /// </summary>
        /// <param name="path"></param>
        /// <returns></returns>
        private long ContentLength(string path)
        {
            long _contenLength = 0;
            using (FileStream stream = new FileStream(path, FileMode.Open))
            {
                _contenLength = stream.Length;
            }
            return _contenLength;
        }

        /// <summary>
        /// 协议头文件的发送
        /// </summary>
        /// <param name="client"></param>
        /// <param name="data"></param>
        private void Send(Socket client, String data)
        {
            byte[] byteData = Encoding.UTF8.GetBytes(data);
            client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client);
        }

        private void SendCallback(IAsyncResult ar)
        {
            try
            {
                Socket client = (Socket)ar.AsyncState;
                int bytesSent = client.EndSend(ar);
                sendDone.Set();
            }
            catch (Exception ex)
            {
                throw new Exception(string.Format("{0} 发送回调失败", ex.Message));
            }
        }
    }

 

 

  

 


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