网络编程分为阻塞和非阻塞两种方式,如果选择了阻塞方式进行编程,控制不好很容易导致程序死掉。
下面这段代码中:
... TcpListener tcpListener = null; TcpClient tcpClient = null; NetworkStream networkStream = null; ... /// <summary> /// 接收线程 /// </summary> private void receive() { while (true) { Thread.Sleep(TimeSpan.FromSeconds(1)); this.AddTextToCommStateList(DateTime.Now.ToString() + "\t等待连接..."); tcpClient = tcpListener.AcceptTcpClient(); Thread.Sleep(TimeSpan.FromSeconds(1)); this.AddTextToCommStateList(DateTime.Now.ToString() + "\t已连接"); networkStream = tcpClient.GetStream(); // 设置读取超时时间为10秒 networkStream.ReadTimeout = 10000; // 设置写入超时时间为10秒 networkStream.WriteTimeout = 10000; byte[] recvBuff = new byte[8192]; int readBytes = 0; while (tcpClient != null) { try { this.AddTextToCommStateList(DateTime.Now.ToString() + "\t开始读取"); readBytes = networkStream.Read(recvBuff, 0, recvBuff.Length); this.AddTextToCommStateList(DateTime.Now.ToString() + "\t读取完毕"); } catch (IOException ex) { this.AddTextToCommStateList(DateTime.Now.ToString() + "\t接收错误"); this.AddTextToCommStateList(DateTime.Now.ToString() + "\t错误信息:" + ex.Message); break; } ...
如果去掉networkStream.ReadTimeout = 10000;和networkStream.WriteTimeout = 10000;两行,程序就有可能在
readBytes = networkStream.Read(recvBuff, 0, recvBuff.Length);处死掉(笔者在调试到此时将网线拔掉,发现程序就会死在这里,即使网络恢复了程序也不会恢复)。
查看MSDN中关于NetworkStream类的帮助信息,发现ReadTimeout和WriteTimeout属性的默认值都是Infinite(无限),即永不超时,所以networkStream.Read在读不到数时就永远不会返回。