public
static Image ReduceImage(
string imageFile,
int toWidth,
int toHeight)
{
Image originalImage = GetImage(imageFile);
if (toWidth <= 0 && toHeight <= 0)
{
return originalImage;
}
else if (toWidth > 0 && toHeight > 0)
{
if (originalImage.Width < toWidth && originalImage.Height < toHeight)
return originalImage;
}
else if (toWidth <= 0 && toHeight > 0)
{
if (originalImage.Height < toHeight)
return originalImage;
toWidth = originalImage.Width * toHeight / originalImage.Height;
}
else if (toHeight <= 0 && toWidth > 0)
{
if (originalImage.Width < toWidth)
return originalImage;
toHeight = originalImage.Height * toWidth / originalImage.Width;
}
Image toBitmap = new Bitmap(toWidth, toHeight);
using (Graphics g = Graphics.FromImage(toBitmap))
{
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
g.Clear(Color.Transparent);
g.DrawImage(originalImage,
new Rectangle( 0, 0, toWidth, toHeight),
new Rectangle( 0, 0, originalImage.Width, originalImage.Height),
GraphicsUnit.Pixel);
originalImage.Dispose();
return toBitmap;
}
}
{
Image originalImage = GetImage(imageFile);
if (toWidth <= 0 && toHeight <= 0)
{
return originalImage;
}
else if (toWidth > 0 && toHeight > 0)
{
if (originalImage.Width < toWidth && originalImage.Height < toHeight)
return originalImage;
}
else if (toWidth <= 0 && toHeight > 0)
{
if (originalImage.Height < toHeight)
return originalImage;
toWidth = originalImage.Width * toHeight / originalImage.Height;
}
else if (toHeight <= 0 && toWidth > 0)
{
if (originalImage.Width < toWidth)
return originalImage;
toHeight = originalImage.Height * toWidth / originalImage.Width;
}
Image toBitmap = new Bitmap(toWidth, toHeight);
using (Graphics g = Graphics.FromImage(toBitmap))
{
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
g.Clear(Color.Transparent);
g.DrawImage(originalImage,
new Rectangle( 0, 0, toWidth, toHeight),
new Rectangle( 0, 0, originalImage.Width, originalImage.Height),
GraphicsUnit.Pixel);
originalImage.Dispose();
return toBitmap;
}
}