using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; using System.Threading; namespace Imps.Services.WebSocketServices { public class ps { static ManualResetEvent clientDone = new ManualResetEvent(false); public static void Demo() { SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); IPEndPoint hostEntry = new IPEndPoint(System.Net.IPAddress.Parse("192.168.0.102"), 5001); // Create a socket and connect to the server Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); sock.Bind(hostEntry); sock.Listen(80); socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(SocketEventArg_Completed); socketEventArg.RemoteEndPoint = hostEntry; socketEventArg.UserToken = sock; sock.AcceptAsync(socketEventArg); //clientDone.WaitOne(); } // A single callback is used for all socket operations. // This method forwards execution on to the correct handler // based on the type of completed operation static void SocketEventArg_Completed(object sender, SocketAsyncEventArgs e) { switch (e.LastOperation) { case SocketAsyncOperation.Connect: ProcessConnect(e); break; case SocketAsyncOperation.Receive: ProcessReceive(e); break; case SocketAsyncOperation.Send: ProcessSend(e); break; default: throw new Exception("Invalid operation completed"); } } // Called when a ConnectAsync operation completes private static void ProcessConnect(SocketAsyncEventArgs e) { if (e.SocketError == SocketError.Success) { // Successfully connected to the server // Send 'Hello World' to the server byte[] buffer = Encoding.UTF8.GetBytes("Hello World"); e.SetBuffer(buffer, 0, buffer.Length); Socket sock = e.UserToken as Socket; bool willRaiseEvent = sock.SendAsync(e); if (!willRaiseEvent) { ProcessSend(e); } } else { throw new SocketException((int)e.SocketError); } } // Called when a ReceiveAsync operation completes // </summary> private static void ProcessReceive(SocketAsyncEventArgs e) { if (e.SocketError == SocketError.Success) { // Received data from server // Data has now been sent and received from the server. // Disconnect from the server Socket sock = e.UserToken as Socket; sock.Shutdown(SocketShutdown.Send); sock.Close(); clientDone.Set(); } else { throw new SocketException((int)e.SocketError); } } // Called when a SendAsync operation completes private static void ProcessSend(SocketAsyncEventArgs e) { if (e.SocketError == SocketError.Success) { // Sent "Hello World" to the server successfully //Read data sent from the server Socket sock = e.UserToken as Socket; bool willRaiseEvent = sock.ReceiveAsync(e); if (!willRaiseEvent) { ProcessReceive(e); } } else { throw new SocketException((int)e.SocketError); } } } }