WPF中的TreeView入门


转自:http://www.cnblogs.com/izualx/archive/2011/02/03/1949055.html

 

最近在用WPF做开发,项目进展的还算顺利,WPF总体来说还是比较方便的,其中变化最大的主要是Listview和Treeview控件,而且TreeView似乎在WPF是一个备受指责的控件,很多人说他不好用。其实我觉得是开发人员没有掌握好WPF中所传承的MVC思想。在View方面,WPF中的TreeView给了开发人员更大的灵活性,开发人可以非常简单定制每个Node乃至整棵树的外形。同时新的TreeView可以接受各种Collection作为ItemSource,非常灵活。只要简单地了解这些新加入的概念,开发起来就可以得心应手。

首先一个简单的Demo

1

如果这实现这个Demo呢?我们从MVC三个方面入手:

TreeView的View

在WPF的TreeView,你可以定制每个节点的显示方式,包括为一个节点添加多个图标,这些都只需要在XAML中配置,而不必留下复杂的C#代码。例如:

 1:    <TreeView Name="tvProperties" Width="250" Padding="0" Margin="0" BorderThickness="1">
 2:        <TreeView.ItemTemplate>
 3:            <HierarchicalDataTemplate DataType="{x:Type local:PropertyNodeItem}" ItemsSource="{Binding Path=Children}">
 4:                <StackPanel Orientation="Horizontal">
 5:                    <Image VerticalAlignment="Center" Source="{Binding Icon}" Width="16" Height="16" Margin="0,0,2,2"></Image>
 6:                    <TextBlock VerticalAlignment="Center" Text="{Binding DisplayName}"></TextBlock>
 7:                    <Image VerticalAlignment="Center" Source="{Binding EditIcon}" Margin="2,0,0,0"></Image>
 8:                    <StackPanel.ToolTip>
 9:                        <TextBlock VerticalAlignment="Center" Text="{Binding Name}" TextWrapping="Wrap" MaxWidth="200" ></TextBlock>
 10:                    </StackPanel.ToolTip>
 11:                </StackPanel>
 12:            </HierarchicalDataTemplate>
 13:        </TreeView.ItemTemplate>
 14:    </TreeView>

在这里我定义了一个简单的TreeView,每个节点对应的DataType是PropertyNodeItem(稍后,我会给出它的定义),每个节点的内容包括:

  • ICON:每个节点的首先会显示一个ICON
  • DisplayName:每个节点上的文字(这里的文字仅显示一个大概内容,详细内容会在ToolTip中显示)
  • Editable ICON:如果一个节点是可以编辑的,我会在节点后面再显示一个Edit ICON
  • ToolTip:当鼠标移动到上面时会显示,宽度200PX,自动换行。

 

TreeView的Model

这里就是刚才说讲到的PropertyNodeItem的定义

 1:    internal class PropertyNodeItem
 2:     {
 3:         public string Icon { get; set; }
 4:         public string EditIcon { get; set; }
 5:         public string DisplayName { get; set; }
 6:         public string Name { get; set; }
 7:                 
 8:         public List<PropertyNodeItem> Children { get; set; }
 9:         public PropertyNodeItem()
 10:         {
 11:             Children = new List<PropertyNodeItem>();
 12:         }      
 13:     }

其中Children里面保存的是子节点。在刚才的View里面,我们把HierarchicalDataTemplate的ItemSource定义为PropertyNodeItem的Children熟悉,这样只要Children不为空,TreeView就会继续渲染Children中的对象,并且递归下去。

 

TreeView的Controller

这里的Controller,我写在xaml.cs里面:

 1:     private void ShowTreeView()
 2:     {
 3:         List<PropertyNodeItem> itemList = new List<PropertyNodeItem>();
 4:         PropertyNodeItem node1 = new PropertyNodeItem()
 5:         {
 6:             DisplayName = "Node No.1",
 7:             Name = "This is the discription of Node1. This is a folder.",
 8:             Icon = FOLDER_ICON,
 9:         };
 10:  
 11:         PropertyNodeItem node1tag1 = new PropertyNodeItem()
 12:         {
 13:             DisplayName = "Tag No.1",
 14:             Name = "This is the discription of Tag 1. This is a tag.",
 15:             Icon = TAG_ICON,
 16:             EditIcon = EDITABLE_ICON
 17:         };
 18:         node1.Children.Add(node1tag1);
 19:  
 20:         PropertyNodeItem node1tag2 = new PropertyNodeItem()
 21:         {
 22:             DisplayName = "Tag No.2",
 23:             Name = "This is the discription of Tag 2. This is a tag.",
 24:             Icon = TAG_ICON,
 25:             EditIcon = EDITABLE_ICON
 26:         };
 27:         node1.Children.Add(node1tag2);
 28:         itemList.Add(node1);
 29:  
 30:         PropertyNodeItem node2 = new PropertyNodeItem()
 31:         {
 32:             DisplayName = "Node No.2",
 33:             Name = "This is the discription of Node 2. This is a folder.",
 34:             Icon = FOLDER_ICON,
 35:         };
 36:  
 37:         PropertyNodeItem node2tag3 = new PropertyNodeItem()
 38:         {
 39:             DisplayName = "Tag No.3",
 40:             Name = "This is the discription of Tag 3. This is a tag.",
 41:             Icon = TAG_ICON,
 42:             EditIcon = EDITABLE_ICON
 43:         };
 44:         node2.Children.Add(node2tag3);
 45:  
 46:         PropertyNodeItem node2tag4 = new PropertyNodeItem()
 47:         {
 48:             DisplayName = "Tag No.4",
 49:             Name = "This is the discription of Tag 4. This is a tag.",
 50:             Icon = TAG_ICON,
 51:             EditIcon = EDITABLE_ICON
 52:         };
 53:         node2.Children.Add(node2tag4);
 54:         itemList.Add(node2);
 55:  
 56:         this.tvProperties.ItemsSource = itemList;
 57:     }
以上的代码非常简单,这里就不详加解释了 Winking smile


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