[譯]Vulkan教程(27)Image Images Introduction 入門 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
譯 Vulkan教程 渲染和呈現 Rendering and presentation 渲染和呈現 Setup 設置 This is the chapter where everything is going to come together. We re going to write thedrawFramefunction that will be called from the main ...
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[譯]Vulkan教程(27)Image Images Introduction 入門 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
[譯]Vulkan教程(01)入門 接下來我將翻譯(https://vulkan-tutorial.com)上的Vulkan教程。這可能是我學習Vulkan的最好方式,但不是最理想的方式。 我會用“driver(驅動程序)”這樣的方式翻譯某些關鍵詞語,在后續的文字中,則只使用英文。這可以減少 ...
[譯]Vulkan教程(02)概況 這是我翻譯(https://vulkan-tutorial.com)上的Vulkan教程的第2篇。 This chapter will start off with an introduction of Vulkan and the problems ...
[譯]Vulkan教程(33)多重采樣 Multisampling 多重采樣 Introduction 入門 Our program can now load multiple levels of detail for textures which fixes artifacts when ...
[譯]Vulkan教程(32)生成mipmap Generating Mipmaps 生成mipmap Introduction 入門 Our program can now load and render 3D models. In this chapter, we will add ...
[譯]Vulkan教程(04)基礎代碼 General structure 通用結構 In the previous chapter you've created a Vulkan project with all of the proper configuration and tested ...
[譯]Vulkan教程(10)交換鏈 Vulkan does not have the concept of a "default framebuffer", hence it requires an infrastructure that will own the buffers we ...
[譯]Vulkan教程(03)開發環境 這是我翻譯(https://vulkan-tutorial.com)上的Vulkan教程的第3篇。 In this chapter we'll set up your environment for developing Vulkan ...