操作系統:Windows8.1 顯卡:Nivida GTX965M 開發工具:Visual Studio 2017 在這一章節,我們了解一下將渲染圖像提交到屏幕的基本機制。這種機制稱為交換鏈,並且需要在Vulkan上下文中被明確創建。從屏幕的角度觀察,交換鏈本質上是一個圖像隊列。應用程序 ...
譯 Vulkan教程 交換鏈 Vulkan does not have the concept of a default framebuffer , hence it requires an infrastructure that will own the buffers we will render to before we visualize them on the screen. This ...
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操作系統:Windows8.1 顯卡:Nivida GTX965M 開發工具:Visual Studio 2017 在這一章節,我們了解一下將渲染圖像提交到屏幕的基本機制。這種機制稱為交換鏈,並且需要在Vulkan上下文中被明確創建。從屏幕的角度觀察,交換鏈本質上是一個圖像隊列。應用程序 ...
[譯]Vulkan教程(27)Image Images Introduction 入門 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
[譯]Vulkan教程(01)入門 接下來我將翻譯(https://vulkan-tutorial.com)上的Vulkan教程。這可能是我學習Vulkan的最好方式,但不是最理想的方式。 我會用“driver(驅動程序)”這樣的方式翻譯某些關鍵詞語,在后續的文字中,則只使用英文。這可以減少 ...
[譯]Vulkan教程(02)概況 這是我翻譯(https://vulkan-tutorial.com)上的Vulkan教程的第2篇。 This chapter will start off with an introduction of Vulkan and the problems ...
[譯]Vulkan教程(33)多重采樣 Multisampling 多重采樣 Introduction 入門 Our program can now load multiple levels of detail for textures which fixes artifacts when ...
[譯]Vulkan教程(32)生成mipmap Generating Mipmaps 生成mipmap Introduction 入門 Our program can now load and render 3D models. In this chapter, we will add ...
[譯]Vulkan教程(19)渲染和呈現 Rendering and presentation 渲染和呈現 Setup 設置 This is the chapter where everything is going to come together. We're going ...
[譯]Vulkan教程(04)基礎代碼 General structure 通用結構 In the previous chapter you've created a Vulkan project with all of the proper configuration and tested ...