操作系統:Windows8.1 顯卡:Nivida GTX965M 開發工具:Visual Studio 2017 Selecting a physical device 通過VkInstance初始化Vulkan后,我們需要在系統中查找並選擇一個支持我們所需功能的顯卡。實際上 ...
譯 Vulkan教程 物理設備和隊列家族 Selecting a physical device 選擇一個物理設備 After initializing the Vulkan library through aVkInstancewe need to look for and select a graphics card in the system that supports the featu ...
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操作系統:Windows8.1 顯卡:Nivida GTX965M 開發工具:Visual Studio 2017 Selecting a physical device 通過VkInstance初始化Vulkan后,我們需要在系統中查找並選擇一個支持我們所需功能的顯卡。實際上 ...
[譯]Vulkan教程(27)Image Images Introduction 入門 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
[譯]Vulkan教程(02)概況 這是我翻譯(https://vulkan-tutorial.com)上的Vulkan教程的第2篇。 This chapter will start off with an introduction of Vulkan and the problems ...
[譯]Vulkan教程(01)入門 接下來我將翻譯(https://vulkan-tutorial.com)上的Vulkan教程。這可能是我學習Vulkan的最好方式,但不是最理想的方式。 我會用“driver(驅動程序)”這樣的方式翻譯某些關鍵詞語,在后續的文字中,則只使用英文。這可以減少 ...
[譯]Vulkan教程(33)多重采樣 Multisampling 多重采樣 Introduction 入門 Our program can now load multiple levels of detail for textures which fixes artifacts when ...
[譯]Vulkan教程(32)生成mipmap Generating Mipmaps 生成mipmap Introduction 入門 Our program can now load and render 3D models. In this chapter, we will add ...
[譯]Vulkan教程(03)開發環境 這是我翻譯(https://vulkan-tutorial.com)上的Vulkan教程的第3篇。 In this chapter we'll set up your environment for developing Vulkan ...
[譯]Vulkan教程(06)驗證層 What are validation layers? 什么是驗證層? The Vulkan API is designed around the idea of minimal driver overhead and one ...