[譯]Vulkan教程(27)Image Images Introduction 入門 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
譯 Vulkan教程 入門 接下來我將翻譯 https: vulkan tutorial.com 上的Vulkan教程。這可能是我學習Vulkan的最好方式,但不是最理想的方式。 我會用 driver 驅動程序 這樣的方式翻譯某些關鍵詞語,在后續的文字中,則只使用英文。這可以減少歧義,且使譯文易讀。 Introduction 入門 About E book Tutorial structure ...
2019-06-20 15:30 0 2394 推薦指數:
[譯]Vulkan教程(27)Image Images Introduction 入門 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
CSharpGL(56)[譯]Vulkan入門 本文是對(http://ogldev.atspace.co.uk/www/tutorial50/tutorial50.html)的翻譯,作為學習Vulkan的一次嘗試。 不翻譯的話,每次都在看第一句,那就學不完了。 Background 背景 ...
[譯]Vulkan教程(02)概況 這是我翻譯(https://vulkan-tutorial.com)上的Vulkan教程的第2篇。 This chapter will start off with an introduction of Vulkan and the problems ...
[譯]Vulkan教程(33)多重采樣 Multisampling 多重采樣 Introduction 入門 Our program can now load multiple levels of detail for textures which fixes artifacts when ...
[譯]Vulkan教程(32)生成mipmap Generating Mipmaps 生成mipmap Introduction 入門 Our program can now load and render 3D models. In this chapter, we will add ...
[譯]Vulkan教程(19)渲染和呈現 Rendering and presentation 渲染和呈現 Setup 設置 This is the chapter where everything is going to come together. We're going ...
[譯]Vulkan教程(04)基礎代碼 General structure 通用結構 In the previous chapter you've created a Vulkan project with all of the proper configuration and tested ...
[譯]Vulkan教程(10)交換鏈 Vulkan does not have the concept of a "default framebuffer", hence it requires an infrastructure that will own the buffers we ...