IEEE VR
2018
1.Avatars and Virtual Humans——人物和虛擬人物
2.Augmented Reality——增強現實
3.Body and Mind——人體和思想(人體運動、用戶的感知)
4.Active Haptics——觸覺
5.Cybersickness——網絡病(模擬器病)
6.Locomotion & Walking——運動和行走
7.3D hand Interaction and Physics——手的交互
8.Social VR——社會與虛擬現實(研究虛擬世界中的社會場景)
9.Rendering——渲染(材質、紋理、光照)
10.Multimodality: Sound, Olfactory, and Gustatory Displays——多模態(聲音、嗅覺、味覺)
11.Immersion & Embodiment——沉浸和具象化
12.Training——訓練
13.Redirected Walking——重定向行走
14.Applications——應用
15.Navigation——導航
16.Passive Haptics——被動觸覺
17.Selection and Pointing——
18.Hardware & Tracking——硬件和追蹤
19.360° and Panoramic Videos——360度全景視頻
20.Learning and Educational VR——學習和教育VR
21.Visual Perception——視覺感知
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?

Simulating Movement Interactions between Avatars & Agents in Virtual Worlds Using Human Motion Constraints

Performance-Driven Dance Motion Control of a Virtual Partner Character

Effects of Image Size and Structural Complexity on Time and Precision of Hand Movements in Head Mounted Virtual Reality

“Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments
研究用戶對控制的感覺,形式化SoA(Sense of Agency),並提出可以操控和測量SoA的方法
SoA有兩個部分(使用者的感覺和判斷)和三個原則(優先原則(先有意識再有行動)、連續原則(感官結果要符合用戶的預期結果)、排外原則(人的思想必須是該結果的唯一原因,例如不會受到外界影響))
Social VR: How Personal Space is Affected by Virtual Agents' Emotions


Real-Time Re-textured Geometry Modeling Using Microsoft HoloLens

[Midair Ultrasound Fragrance Rendering](Midair Ultrasound Fragrance Rendering)



The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response

Towards Joint Attention Training for Children with ASD – A VR Game Approach and Eye Gaze Exploration



You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking
有限的真實空間如何與廣闊的虛擬空間相映射
對不同空間壓縮技術的評價需要有統一的度量
貢獻:
1.提出了TLI(threshold of limited immersion)作為新的評估空間壓縮技術的度量
2.設計實驗測量TLI
3.通過對用戶的研究驗證TLI
4.在低復雜度場景中為緩慢變化的旋轉測定TLI
Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality


Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics

The Critical Role of Self-Contact for Embodiment in Virtual Reality

IEEE VR
2017
MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR

cg.cs.tsinghua
Semantic Labeling and Instance Segmentation of 3D Point Clouds using Patch Context Analysis and Multiscale Processing

Delaunay Mesh Simplification with Di!erential Evolution

BiggerSelfie: Selfie Video Expansion with Hand-held Camer

Real-time High-accuracy 3D Reconstruction with Consumer RGB-D Cameras

PhotoRecomposer: Interactive Photo Recomposition by Cropping

Learning to Reconstruct High-quality 3D Shapes with Cascaded Fully Convolutional Networks
