有時候需要用到雙擊事件,而unity未提供雙擊控件,在此提供兩種雙擊事件方法,進攻參考:
1)此方法為通過unityevent來實現
首先新建image(或其他不帶點擊事件的控件),添加如下腳本,然后就可以像button控件單擊事件一樣添加雙擊方法,設定雙擊間隔為0.5s
using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class DBlick1 : MonoBehaviour,IPointerDownHandler{ [SerializeField] UnityEvent doubleClick = new UnityEvent(); public float Interval = 0.5f; private float firstClicked = 0; private float secondClicked = 0; public void OnPointerDown(PointerEventData eventData) { secondClicked = Time.realtimeSinceStartup; if(secondClicked-firstClicked<Interval) { doubleClick.Invoke(); } else { firstClicked = secondClicked; } } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
2)通過button在button綁定的方法中觸發
public float Interval = 0.5f; private float firstClicked = 0; private float secondClicked = 0; public void OnDoubleClicked() { secondClicked = Time.realtimeSinceStartup; if (secondClicked - firstClicked < Interval) { print("clicked"); } else { firstClicked = secondClicked; } }
3)觸屏簡單方法
(最近剛發現的觸屏雙擊方法,更新與2018-4-18)
采用input類方法即
if (Input.GetTouch(0).tapCount == 2)
GetTouch(0)表示第一次點擊屏幕,tapCount表示點擊次數,上述即為如果點擊屏幕等於兩次即。。。。。
PS:
1)第一種方法適合存在眾多雙擊事件時使用,第二種則適合只有一個單擊事件時使用,兩者並無太大差別,均可使用,適合與否只是從代碼量上考慮
2)兩種方法均存在一個問題,即當鼠標連續點擊三次時,由於邏輯的問題,事件會觸發兩次,可以增加一個變量來進行控制,在此只是提供兩種雙擊事件的思路
上述問題2)解決(同時通過更改clickedCount可實現三點擊,四點擊等)
public int clickedCount = 2; public float clickedInterval = 0.5f; private float lastClickedTime = 0; private float count = 0; public void OnClicked() { float interval = Time.realtimeSinceStartup - lastClickedTime; if(interval <= clickedInterval) { count++; if(count==clickedCount-1) { //TODO: } } else { count = 0; } lastClickedTime = Time.realtimeSinceStartup; }