原文:[译]Vulkan教程(07)物理设备和队列家族

译 Vulkan教程 物理设备和队列家族 Selecting a physical device 选择一个物理设备 After initializing the Vulkan library through aVkInstancewe need to look for and select a graphics card in the system that supports the featu ...

2019-06-24 12:09 0 420 推荐指数:

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Vulkan Tutorial 05 物理设备队列

操作系统:Windows8.1 显卡:Nivida GTX965M 开发工具:Visual Studio 2017 Selecting a physical device 通过VkInstance初始化Vulkan后,我们需要在系统中查找并选择一个支持我们所需功能的显卡。实际上 ...

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[]Vulkan教程(27)Image

[]Vulkan教程(27)Image Images Introduction 入门 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...

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[]Vulkan教程(02)概况 这是我翻译(https://vulkan-tutorial.com)上的Vulkan教程的第2篇。 This chapter will start off with an introduction of Vulkan and the problems ...

Fri Jun 21 22:17:00 CST 2019 0 854
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[]Vulkan教程(01)入门 接下来我将翻译(https://vulkan-tutorial.com)上的Vulkan教程。这可能是我学习Vulkan的最好方式,但不是最理想的方式。 我会用“driver(驱动程序)”这样的方式翻译某些关键词语,在后续的文字中,则只使用英文。这可以减少 ...

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[]Vulkan教程(33)多重采样

[]Vulkan教程(33)多重采样 Multisampling 多重采样 Introduction 入门 Our program can now load multiple levels of detail for textures which fixes artifacts when ...

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[]Vulkan教程(32)生成mipmap

[]Vulkan教程(32)生成mipmap Generating Mipmaps 生成mipmap Introduction 入门 Our program can now load and render 3D models. In this chapter, we will add ...

Wed Jul 17 02:31:00 CST 2019 0 550
[]Vulkan教程(03)开发环境

[]Vulkan教程(03)开发环境 这是我翻译(https://vulkan-tutorial.com)上的Vulkan教程的第3篇。 In this chapter we'll set up your environment for developing Vulkan ...

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[]Vulkan教程(06)验证层

[]Vulkan教程(06)验证层 What are validation layers? 什么是验证层? The Vulkan API is designed around the idea of minimal driver overhead and one ...

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