[译]Vulkan教程(27)Image Images Introduction 入门 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
译 Vulkan教程 验证层 What are validation layers 什么是验证层 The Vulkan API is designed around the idea of minimal driver overhead and one of the manifestations of that goal is that there is very limited error c ...
2019-06-23 19:54 0 685 推荐指数:
[译]Vulkan教程(27)Image Images Introduction 入门 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
[译]Vulkan教程(01)入门 接下来我将翻译(https://vulkan-tutorial.com)上的Vulkan教程。这可能是我学习Vulkan的最好方式,但不是最理想的方式。 我会用“driver(驱动程序)”这样的方式翻译某些关键词语,在后续的文字中,则只使用英文。这可以减少 ...
[译]Vulkan教程(02)概况 这是我翻译(https://vulkan-tutorial.com)上的Vulkan教程的第2篇。 This chapter will start off with an introduction of Vulkan and the problems ...
[译]Vulkan教程(33)多重采样 Multisampling 多重采样 Introduction 入门 Our program can now load multiple levels of detail for textures which fixes artifacts when ...
[译]Vulkan教程(32)生成mipmap Generating Mipmaps 生成mipmap Introduction 入门 Our program can now load and render 3D models. In this chapter, we will add ...
[译]Vulkan教程(19)渲染和呈现 Rendering and presentation 渲染和呈现 Setup 设置 This is the chapter where everything is going to come together. We're going ...
[译]Vulkan教程(04)基础代码 General structure 通用结构 In the previous chapter you've created a Vulkan project with all of the proper configuration and tested ...
[译]Vulkan教程(10)交换链 Vulkan does not have the concept of a "default framebuffer", hence it requires an infrastructure that will own the buffers we ...