[译]Vulkan教程(13)图形管道基础之Shader模块 Shader modules Unlike earlier APIs, shader code in Vulkan has to be specified in a bytecode format as opposed ...
译 Vulkan教程 基础代码 General structure 通用结构 In the previous chapter you ve created a Vulkan project with all of the proper configuration and tested it with the sample code. In this chapter we re starting ...
2019-06-22 12:52 0 658 推荐指数:
[译]Vulkan教程(13)图形管道基础之Shader模块 Shader modules Unlike earlier APIs, shader code in Vulkan has to be specified in a bytecode format as opposed ...
[译]Vulkan教程(15)图形管道基础之RenderPass Render passes Setup 设置 Before we can finish creating the pipeline, we need to tell Vulkan about the framebuffer ...
[译]Vulkan教程(27)Image Images Introduction 入门 The geometry has been colored using per-vertex colors so far, which is a rather limited approach. ...
[译]Vulkan教程(01)入门 接下来我将翻译(https://vulkan-tutorial.com)上的Vulkan教程。这可能是我学习Vulkan的最好方式,但不是最理想的方式。 我会用“driver(驱动程序)”这样的方式翻译某些关键词语,在后续的文字中,则只使用英文。这可以减少 ...
[译]Vulkan教程(02)概况 这是我翻译(https://vulkan-tutorial.com)上的Vulkan教程的第2篇。 This chapter will start off with an introduction of Vulkan and the problems ...
[译]Vulkan教程(33)多重采样 Multisampling 多重采样 Introduction 入门 Our program can now load multiple levels of detail for textures which fixes artifacts when ...
[译]Vulkan教程(32)生成mipmap Generating Mipmaps 生成mipmap Introduction 入门 Our program can now load and render 3D models. In this chapter, we will add ...
[译]Vulkan教程(19)渲染和呈现 Rendering and presentation 渲染和呈现 Setup 设置 This is the chapter where everything is going to come together. We're going ...