前言
我在Unity3D调用Android功能与组件(十)—BroadcastReceiver中介绍了如何使用Unity接入广播。
然而很多没有做过Android的小伙伴却表示

那我也只能

其实,广播作为Android四大组件之一,其妙用之处太多太多。你可以用来做应用自启动,也可用来做智能网络检测、电量优化大师、定位器等等。
秉着让大家少走一步弯路的原则,我还是在这里单独发一篇帖子与大家分享。感兴趣的小伙伴还是建议多看看Unity3D调用Android功能与组件(十)—BroadcastReceiver这篇,因为有更高的自由度任你发挥。
正文:
1.首先申请相应权限
在AndroidMenifest.xml中添加下列权限,可根据自己需要酌情增减
<
uses-permission
android:name
=
"android.permission.RECEIVE_BOOT_COMPLETED"
/>
<
uses-permission
android:name
=
"android.permission.ACCESS_WIFI_STATE"
/>
<
uses-permission
android:name
=
"android.permission.WRITE_EXTERNAL_STORAGE"
/>
<
uses-permission
android:name
=
"android.permission.READ_PHONE_STATE"
/>
<
uses-permission
android:name
=
"android.permission.READ_EXTERNAL_STORAGE"
/>
<
uses-permission
android:name
=
"android.permission.BIND_ACCESSIBILITY_SERVICE"
/>
<
uses-permission
android:name
=
"android.permission.BIND_SCREENING_SERVICE"
/>
<
uses-permission
android:name
=
"android.permission.RECEIVE_USER_PRESENT"
/>
|
温馨提示:请妥善使用权限,坚决不申请用不到的权限
2.添加广播接收
<
receiver
android:name
=
".SelfWakeBroadcastReceiver"
android:process
=
":remote"
>
<
intent-filter
android:priority
=
"90000"
>
<
action
android:name
=
"android.intent.action.BOOT_COMPLETED"
/>
<
action
android:name
=
"android.net.conn.CONNECTIVITY_CHANGE"
/>
<
action
android:name
=
"android.intent.action.PHONE_STATE"
/>
<
action
android:name
=
"android.intent.action.DATE_CHANGED"
/>
<
action
android:name
=
"android.intent.action.ACTION_POWER_CONNECTED"
/>
<
action
android:name
=
"android.intent.action.SCREEN_OFF"
/>
<
action
android:name
=
"android.intent.action.SCREEN_ON"
/>
<
category
android:name
=
"android.intent.category.HOME"
/>
<
action
android:name
=
"android.intent.action.USER_PRESENT"
/>
</
intent-filter
>
</
receiver
>
|
在AndroidMenifest.xml中把上面的代码加到Application标签里面。
3.Java源码及打包
package
com.unity3d.player;
import
java.util.List;
import
android.content.BroadcastReceiver;
import
android.content.ComponentName;
import
android.content.Context;
import
android.content.Intent;
import
android.content.IntentFilter;
import
android.content.pm.ApplicationInfo;
import
android.content.pm.PackageInfo;
import
android.content.pm.PackageManager;
import
android.content.pm.PackageManager.NameNotFoundException;
import
android.content.pm.ResolveInfo;
import
android.util.Log;
/**
* Created by User on 2016/11/19.
*/
public
class
SelfWakeBroadcastReceiver
extends
BroadcastReceiver {
@Override
public
void
onReceive(Context context, Intent intent) {
Log.v(
"SelfWakeBroadcast"
,
"has Receive a broadcast"
);
RunApp(context,
"com.hhu.virtualhair"
);
//TODO 换成自己的包名
}
public
void
registerScreenActionReceiver(Context mContext) {
IntentFilter filter =
new
IntentFilter();
filter.addAction(Intent.ACTION_SCREEN_OFF);
filter.addAction(Intent.ACTION_SCREEN_ON);
filter.addAction(Intent.ACTION_USER_PRESENT);
mContext.registerReceiver(SelfWakeBroadcastReceiver.
this
, filter);
}
private
void
RunApp(Context context,String packageName) {
PackageInfo pi;
try
{
pi = context.getPackageManager().getPackageInfo(packageName,
0
);
Intent resolveIntent =
new
Intent(Intent.ACTION_MAIN,
null
);
resolveIntent.setPackage(pi.packageName);
PackageManager pManager = context.getPackageManager();
List<ResolveInfo> apps = pManager.queryIntentActivities(
resolveIntent,
0
);
ResolveInfo ri = apps.iterator().next();
if
(ri !=
null
) {
String className = ri.activityInfo.name;
Intent intent =
new
Intent(Intent.ACTION_MAIN);
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
ComponentName cn =
new
ComponentName(ri.activityInfo.packageName, className);
intent.setComponent(cn);
context.startActivity(intent);
}
}
catch
(NameNotFoundException e) {
e.printStackTrace();
}
}
}
|
把上述Java代码中的//TODO 换成自己的包名处的报名替换为自己应用的报名;
将上述代码打包成.jar;
把打包好的jar文件放到Unity的/Assets/Plugins/Android/文件夹下。
4.大功告成!
发布你的软件或游戏,享受自启的快感!
--------------------------------2018.09.06--更新----------------------
本帖子内容实际上是2016年的一个回答,由于时间比较久远,随着Android系统的升级,可能某些小伙伴使用本帖子提供的教程会出问题,MemoryC也没来得及去测试与更正。
最近交流群里三位小伙伴一起探讨了一个方案,我把他们得出的教程粘在这里,有需要的码友可参考下。
Unity3D调用Android功能与组件(10.1):应用自启动
http://www.manew.com/thread-139699-1-1.html
(出处: -【游戏蛮牛】-游戏出海,ar增强现实,虚拟现实,unity3d,unity3d教程下载首选u3d,unity3d官网)